Debugging ios app on device from Windows

Hi everybody

I have deployed a develoment build of my game with Unity Cloud Build to ipad2. Is that possible to attach MonoDevelop debugger to the game running on device? Though Monodevelop lists ipad in “Attach to Process” window, it shows error “couldn’t connect to the debugger” when trying to attach

Thank you

You should make sure your build is a “development build”. See here for info on how to set up development builds when using Unity Cloud Build.

Additionally I sell a debug tool on the Asset Store that might be useful. It’s called Hdg Remote Debug. It’s a live update and debug tool that lets you inspect the GameObjects, components, and serialized fields in your game after it has been deployed onto your Android device (it supports most platforms that Unity supports). You can tweak fields on the live build while sitting in the Unity editor.

There’s more info on the forums here or you can get it on the Asset Store here!