[RESOLVED] lost lighting information on baked prefabs when instantiated

when already baked static object prefabs are instantiated into our
scene, light mapping information is missing.

Here is a scene view of what’s going on:

The right side of the picture is what it looks like after baking
The left side of the picture is what it looks like after instantiating the
prefab.

To further clarify, this is what our hierarchy looks like:
(We are encountering this problem while instantiating prefab “1” into the
scene)

46009-unnamed.png

See this forum thread for how to solve this correctly in Unity 5.

http://forum.unity3d.com/threads/problems-with-instantiating-baked-prefabs.324514/