I am trying to have the camera background color cycle over time by changing the Hue value each frame.
I found a script for HSVToRGB but it isn’t quite working as the background just shows up black no matter what values i put in.
#pragma strict
var cam : Camera;
var Hcol : float;
var Scol : float;
var Vcol : float;
function Start ()
{
}
function FixedUpdate ()
{
cam.backgroundColor = HSVtoRGB(Hcol,Scol,Vcol);
}
function HSVtoRGB(h : float, s : float, v : float)
{
h=h%1;
s=s%1;
v=v%1;
var r : float;
var g : float;
var b : float;
var i : float;
var f : float;
var p : float;
var q : float;
var t : float;
i = Mathf.Floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6)
{
case 0: r = v; g = t; b = p; break;
case 1: r = q; g = v; b = p; break;
case 2: r = p; g = v; b = t; break;
case 3: r = p; g = q; b = v; break;
case 4: r = t; g = p; b = v; break;
case 5: r = v; g = p; b = q; break;
}
return Color(r,g,b);
}
No errors appear when i run the game, the values for Hue, Saturation, and Value just all go to zero making the background black. I would like Hue to be zero but saturation to be 150 and value to be 90.
Thank you for any help