Light probe still exists in the scene after being deleted, cannot be selected.

I’m trying to create a Unity scene where I tackled with the light probe group for a bit. Later I decided not to use it and deleted it from the hierarchy. However I find out that the association of object with the light probe still exists and every time a bake a scene it takes forever because all the object that uses light probe. In fact I can still see the light probe in the scene but I was not able to select it. Also searching the the hierarchy yield no results since I already deleted it. But it is still there and is taking a lot of resources. This is very annoying. Anyone have experience and can help? Thanks.

Here are the screenshots of the problem I described.

Light probe visible in the scene, after being deleted.

Light probe cannot be found in the hierarchy.

Check every Object’s Mesh Renderer for ‘Use Light Probes’.

I found that because one of my objects had ‘Use Light Probes’ ticked in the inspector, that the Light Probes in the scene couldn’t be found / deleted. Once I had removed the tick, re-baking the lighting cleared the probes.

LightmapSettings.lightProbes = null;

you can clear lightprobe cache before start to load new scene