|
How many players does Unity support for online multiplayer in FPS.
(comments are locked)
|
|
As many players as your game server is able to handle. The only other limitation would be limitations due to how efficient is your network architecture with regards to the needs of your game.
(comments are locked)
|
|
if you use unities built in server commands, it is 32, i believe, however if you use your own custom server commands, outside of unity, and talk to that, then as much as that supports. I just wanted to mention that there is no "32 players limit" in Unity's networking. Theoretically, you could have 1000 players or more. In practice, however, for a FPS, you probably wouldn't want to go much above 15 to 50 players with Unity's built-in networking.
Jan 13 '10 at 10:46 PM
jashan
Jashan, are the numbers 15 to 50 based on some load testing that was done. There seems to be very little documentation based on actual load tests.
Oct 16 '10 at 06:15 PM
grizzlee
(comments are locked)
|
