Good day all!
So I have this insanely irritating problem with the new UI system.
The text gets blurred when the scale of the text object is 1x1 (and I have double checked that every other GameObj[parents] is scaled 1x1 as well).
But if I scale the text to 0.1x0.1 and push the font size waaay high, then the text is crisp and there is no blur at all…
And I feel my fix is a bad solution, as I want to have everything in my UI scaled to 1x1.
Here is a picture to show you what I mean:
Also the “pixel perfect” setting doesn’t do much. I can’t use the “Dynamic Pixels Per Unit” (which solves my problem) as my canvas needs to be set to “world space” in order to use it.
Current UI setup-info:
Canvas:Component
- Render Mode: Screen Space - Camera
Canvas-Scaler:Component
- Ui Scale Mode: Scale With Screen Size^Mode:Expand
If anyone have any tips regarding the blurriness of my text, then please post a comment below. I would love you until the end of time!
Thanks, Simon