how to have a tidy inspector

Hi ive written a rather large set of variables that i want to try and tidy up so that it is easier to use im looking to add spaced between variable and some drop downs to make it look tidier how do i go about adding these?

using UnityEngine;
using System.Collections;

public class GetInObject : MonoBehaviour {

	public Positions[] PosInObect = new Positions[1];
}

[System.Serializable]
public class Positions
{
	public Transform pos;
	public bool isOccupied;
	public Transform Exitpos;
	public Camera cam;

	public bool playAnim;
	public AnimationClip Enteranim;
	public AnimationClip Exitanim;



	public bool DisableScripts;
	public MonoBehaviour[] Scripts; // an array to hold all of the scripts we want to enable/disable

	public bool DisableAudioSources= false;
	public AudioSource[] AudioSources;

	public bool DisableAudioListners= false;
	public AudioListener[] AudioListners;

	public bool UsingCharacterController = false;
	public CharacterController CharacterController;

	public bool DisableMeshRenderers = false;
	public MeshRenderer[] MeshRenderers;

	public bool DisableSkinnedRenderers = false;
	public SkinnedMeshRenderer[] SkinnedMeshRenderers;

	public bool DisableRididBodys = false;
	public Rigidbody[] RididBodys;
}

Divide your script into multiple small scripts, this will tidy up variables.
Create a Singleton Manager to manage overly used variables.

For lists and custom objects, create specific Classes reflecting the variables, and make them private with according getters and setters.

Specifically in your code for instance, don’t keep an array of the scripts you want to disable, you can do so by going through all the objects of tag, or loop through a parent using foreach.
And i never serialize my classes, I believe that it’s trivial information to show.
Since you wrote the class, you know what’s included.
If you want to validate the content, write a small function that prints it in the console and give it a boolean show to turn it off when you don’t need it.

This is mono, make use of it, no need for huge Classes.