i currently have bullets that enemies and they both get destroyed. but I have a bigger enemy and I want it to have more hit points.
I have no idea what your code looks like but you need to do something like this:
-
Add health variable:
//let it be int for our example:
private int bossHealth = 10;//so let’s imagine that 1 hit = 1 health → he will take 10 hits and only then die -
In your code where your enemy should die and be destroyed or whatever - make a condition that should look something like that:
//if hit with bullet:
if (bossHealth > 1) bossHealth–;
else //your die code
That’s it.