Instantiating GameObject Based on Click Location

I am attempting to create a prefab GameObject based on the location of a mouse click. As far as I can tell, the code is correct… but nothing happens. Any suggestions on where I have gone wrong?

The script is a component of the MainCamera, with the prefab object (just a sphere right now) connected to the attribute “bubble.”

using UnityEngine;
using System.Collections;

public class BubbleTap : MonoBehaviour {

	Ray ray;
	RaycastHit hit;
	public GameObject bubble;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

		ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		
		if(Input.GetButtonDown("Fire1"))
		{
				
			if(Physics.Raycast(ray,out hit))
			{
				GameObject obj = Instantiate(bubble, new Vector3(hit.point.x,hit.point.y,hit.point.z), Quaternion.identity) as GameObject;
				
			}
				
		}
	
	}

}

Yes, it may have seemed obvious, but there was nothing on screen to hit… so nothing ever happened.

Was there were colliders in the scene to actually hit, the script worked just fine.