How can I work with c# class library in visual studio the same way I would work with a script opened with monodevelop or UnityVS ?

Hi ,I am using unityVS in visual studio. I have created an editor script and the editor script is exported from Visual studio as a dll, part of the code in the editor script only runs only if read from the dll.

The dll is placed in an editor folder in my unity project.

everything works.

However when I need to edit the editor script i have to edit the script then export another dll and replace the dll in the unity project with the new dll.
I am also unable to get automatically get pointed to errors .

so is there a way to work with my script that i export as a dll , the same way i would work with a script opened with unityVS in visual studio ?

Sorry, you cant. Unless Unity makes some kind of partnership with Visual Studio that allows you to use UnityEngine; then it’s not possible. Sorry!