How to keep 2D objects from getting stuck when sliding on each other.

I’m very new to unity and coding and everything so sorry if this is an easy question. I have a 2D box that I want to slide along another 2D box but when it moves along, it gets stuck and stops moving. There is a RigidBody2D component on both the ground and the sliding box and both also have a box collider. If I make the force on the box really large, it will slide along the ground without getting stuck but I don’t want to have to do that. Is there any way I can fix this? Thanks in advance.

You can change the physical materials on the ground and or box. Look at this for details. In your case you might want to lower the friction.