Hi there!
We run into an issue with mesh reference. We have various characters with a same base FBX, but with different personalization attributes (such as hair and default clothes). The personalization is made within characters’ prefabs. I use public field to let Unity serialize the reference (public GameObject Hair;), and then we just drop the mesh to the field. It looks like this:
It also works in-game, and the reference is retained when Unity is closed or computer (Windows) rebooted.
But as soon as we transfer the data (via Git) to another computer (Mac), the reference is lost:
This happens consistently. If we edit the prefab on level-designer’s Mac, it works for him, and it works in exported apps, but as soon as I download his commit, it’s lost again. Do you have any idea what are we doing wrong?
Thank you!