|
Hello! I get the following error message which I can't find any information about:
Could anyone shed any light on this issue for me? Did you have any experiences with this error message before? Any information on possible causes would be appreciated. Thanks Sebas
(comments are locked)
|
|
That is a very large block of error message you got there... At first glance I would say that you are trying to load too much text into a text field in the GUI or perhaps you should set a buffer size that accommodate your needs or consider emptying the buffer when it reaches a certain size by writing the data to the file in smaller intervals instead of at the end of the scene. It is not that apparent to me because I am not fully aware how you do it. Consider taking it to the forum and throw some example files/project in the pot. Nico
(comments are locked)
|
|
I had a similar error message recently: Optimized GUI Block Text buffer too large. Not appending further text. UnityEditor.DockArea:OnGUI() I realised that I had some string arrays (huge) for file handling, visible in the Inspector - once I made them private (i.e. no longer visible via the inspector) the error disappeared! e.g. var fileContents : String; var lines : String[]; changed to: private var fileContents : String; private var lines : String[]; thanks Alister its working nice .my error is resolve.....
Jan 20 '12 at 06:28 AM
lbalasubbaiahapps
(comments are locked)
|

This is a good candidate for the forums because it requires some discussion and Q & A before the actual problem can be pinpointed. I would recommend rephrasing this question to be more general. If the question is more general, other users can also benefit from the answer, which is the purpose of the answers forum.
Thanks for your comment and answer, Nico. However, I still believe that error messages, especially if they're not very common or nothing can be found on them so far belong here. I was hoping for answers that would lead me to where I should be looking for my problem. I didn't want to take my project apart. I would actually appreciate if most error messages would appear here on Unity answers. As answers I would expect experiences from other users who could guide the search for my problem in my specific project. So your answer was something I'd be looking for.
If those hints and experiences from other users don't help me, I'd consider taking my project to the forums as the next step. I agree that I should have left out the specifics of my project and simply ask for any information/experiences on the error message. If you still believe the question is inappropriate here, I'd be happy to delete it to not clutter unity answers. Thanks, Sebas