In Unity 5, the lightmap system come up with a new features that it can specify ligthmap parameters, in my project, we need to set lightmap parameter for each mesh renderer by script , but i can’t find how to get it done…it seems unity doesn’t open this interface.
Window → Ligthing → Renderers → Advanced Lightmap Parameters, currently we have to manually set it to each renderer…
Interesting, I created a brand new thread about this here, so just for full clarity’s sake, you may remove my thread, but even after trying to access serialized properties, I didn’t have any luck.