move a object hit by raycast

I hit a gameObject with my raycast by the help of assinging a tag. Now i want to get the gameObject i hit and move it to a position via the same script. How would i be able to do that?

hit.gameObject.transform.position doesnt work but i want it to look something like that.

This might not work, but I suggest you want it to look something like this!
To get better answers, expand the question or ultimately provide examples of your code/scene.

Be sure to raycast properly.

var hitGO : GameObject;

hitGO = hit.gameObject;

Update(){
   var camera = GetComponent.<Camera>();
	var mousePos = camera.ScreenToWorldPoint(Input.mousePosition);
}

if ( Input.GetMouseButtonDown(0) ){
   hitGO.transform.position = Vector3(mousePos.x,transform.position.y,mousePos.z);
}

Do something like this,

In other object which you want to move ,Add move functionality, if you want constantly move object then use Vector3.lerp or Vector3.MoveTowards + coroutines else use rigidbody.AddForce

Once object hit by ray cast do this,

if(hit.gameobject.tag == "DesireObject")
{

//run this function
hit.gameObject.getComponent<MovementScript>().movementFUnction();

}

Hope that help you, let me know if you still face same problem.