OnTriggerExit2D not triggering when disabling collider

Any workarounds for this? I’m thinking of moving the colider far far away when disabling it hoping that will still trigger this.

Just mentioning that otherwise this works properly, triggerring on enter/exit.

Yes it doesn’t call OnTriggerExit2D if object gets destroyed or its collider went off inside collider, as instead depending on your situation you might want to use OnTriggerStay2D which does check continuously or you might want to use OnDestroy for your logic on the object itself if it gets destroyed. Or you might even track it yourself using Enter/Exit, then again that depends on what you’re trying to achieve.