Near Clipping Plane Affecting Rendering Massive Objects

I have been messing around with making a full scale space game for a little while, since before unity 5 came out. What I expected to happen when I adjusted the camera clipping planes was that when I adjusted the far one, I could see a farther or shorter distance. Then when I adjusted the near clipping distance it would adjust how close I can see an object. This worked perfectly in Unity 4, no matter how large, or far away this worked. But in Unity 5 when I make really really really big objects that are realllllllly far away I need to adjust the near clipping range to be a rather large value, around 1000, and have the far clipping range at the same value as it would have been in Unity 4. If I don’t edit the near clipping range the objects don’t render as if the far clipping range was too short. Why does this happen now in Unity 5?

Note that it’s weird but commonplace:

you often have to have a negative value of the near clipping plane. Particularly in ortho games. Hope it helps somehow