Hey guys!
I find the official unity training - YouTube
and find bug.(look at the score)
I spent about 2 days to fix it and failed.
I find the script http://wiki.unity3d.com/index.php?title=DontGoThroughThings and try to rewrite to use in 2D. Failed again)
Please help me!
This is rewrite script:
using UnityEngine;
using System.Collections;
public class DontGoThroughThings2D : MonoBehaviour {
public LayerMask layerMask; //make sure we aren't in this layer
public float skinWidth; //probably doesn't need to be changed
private float minimumExtent;
private float partialExtent;
private float sqrMinimumExtent;
private Vector2 previousPosition;
private Rigidbody2D myRigidbody;
//initialize values
void Awake()
{
myRigidbody = GetComponent<Rigidbody2D>();
previousPosition = myRigidbody.position;
minimumExtent = Mathf.Min(Mathf.Min(GetComponent<Collider2D>().bounds.extents.x, GetComponent<Collider2D>().bounds.extents.y));
partialExtent = minimumExtent * (1.0f - skinWidth);
sqrMinimumExtent = minimumExtent * minimumExtent;
}
void FixedUpdate()
{
//have we moved more than our minimum extent?
Vector2 movementThisStep = myRigidbody.position - previousPosition;
float movementSqrMagnitude = movementThisStep.sqrMagnitude;
if (movementSqrMagnitude > sqrMinimumExtent)
{
float movementMagnitude = Mathf.Sqrt(movementSqrMagnitude);
//RaycastHit2D hitInfo;
//check for obstructions we might have missed
if (Physics2D.Raycast(previousPosition, movementThisStep, movementMagnitude, 0, layerMask.value))
myRigidbody.position = (movementThisStep/movementMagnitude)*partialExtent;
Debug.DrawLine(myRigidbody.position, myRigidbody.position - previousPosition, Color.green);
}
previousPosition = myRigidbody.position;
}
}
This is unitypackage https://www.dropbox.com/s/a3n1dalbc1k0k42/Hat%20Trick.unitypackage?dl=0
P.S. Sorry for my english and thank you for help!!