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Team Workflows?

We have Unity Pro licenses on our team of three. We are trying to share assets among the group, and are having issues, as the expected "zip" and "unzip" into the assets folder does not work for Scripts.

"Person-1" created "Scene-1", with "Scripts-123", and wants to give this to "Person-2" for merging into "Scene-2". How to accomplish this?

"Person-2" wants to merge "Scene-1" content including "Scripts-123" into "Scene-2". The "Scene-1" imports as "Scene-1" just fine into "person-2" Project. But the "Scripts-123" are missing, as the Script-Map hasn't been built for them. Therefore, the Scripts accessed by "Scene-1" show up as "Missing".

Why shouldn't this be easier? It seems like all of the required Assets were sent, so why doesn't Unity "just work" (instead of showing "Mono-Script Missing") ??

Since it doesn't work, we now need to know how to get this working?

  1. How to transfer "Scene contents" from Project-1 to Project-2, and have it all work.
  2. How to merge "Scene-1" object contents (object layout) into "scene-2", and have all of the Scripts still be attached.

I hope my questions are clear enough to get helpful answers.

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asked Dec 23 '09 at 10:18 PM

adam michaels gravatar image

adam michaels
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3 answers: sort voted first

Two options:

  1. Use a version control system.
  2. Use menu Assets -> Export Package... and Assets -> Import Package to make parts of project available to others.

To keep a gameobject hierarchy portable (between scenes, exporting) make a prefab of them. Other than that. You should be able to copy/paste a gameobject + children between scenes.

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answered Dec 23 '09 at 11:20 PM

Jaap Kreijkamp gravatar image

Jaap Kreijkamp
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You may want to check the question I posted on Version control workflow, it contains several good tips.

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answered Dec 24 '09 at 01:42 AM

Ricardo gravatar image

Ricardo
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You're getting the Mono-Script Missing error because you're grabbing assets from the Assets folder, but not the corresponding meta files from the Library folder. You should never cherry-pick assets with inter-dependencies manually like that.

While the second method suggested by Jaap will work in your case, as a general rule you should always use a version control system (either external or the Asset Server) for any project.

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answered Dec 26 '09 at 01:31 AM

robert gravatar image

robert ♦
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asked: Dec 23 '09 at 10:18 PM

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Last Updated: Dec 23 '09 at 10:18 PM