Hello,
We are developing a cross platform (Android/iOS) application on Unity 4.6.4 which is installed on a Windows 7 workstation.
The Android SDK is on the Windows workstation so we launche the apk package build process directly from Unity. The apk size is about 40 Megs.
In order to compile the iOS app we build the Xcode project in Unity on the Windows workstation than the project get transferred on a Mac and is then compiled in Xcode 6.
The iOS app size is about 700 Megs wich is really too big compared with the Android app.
The iOS Unity project player settings are left at the default values but the following:
- Other Settings > Scripting Backend: IL2CPP
- Architecture: Universal
- Graphics API: Open GL ES 2.0
Have you any idea why we are facing this issue?
Thank you in advance,
salvatore