Hi,
today i ran into a problem with our jenkins buildserver and the unity3d plugin for it it builds the .exe of the game correctly but it hangs at this error and never exits so our final build steps cannot complete theirselves.
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523.
Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms)
*** Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms)
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
I don’t know why unity us using webgl files for a win standalone build.