My question is about models and texturing them using materials like in real life. Its hard to explain what I mean but I will try!
Instead of having a unique texture map for all models is it possible to create models and just apply a material to them like wood or metal which is applied evenly across the objects regardless of their UV’s? Or some sort of UV technique which is handy for creating even UV’s across a models surface so applying shaders / materials to them is simple?
I am looking at making a game which has simple graphics but is more about the simulation of the world and the gameplay, at least to start with, and I am looking for a game which is low poly stylized with simple colors and shaders to give the sense of what materials objects are made from.
So if you have 3 swords next to each other and one was wooden, one was iron and the other was a rare alloy, the hilt has one material applied to it, the blade has another etc and each of these materials can be applied seperatly from each other. So I could have a sword with an Ebony hilt and a wooden blade which is diamond encrusted but I don’t have to think about UV’s.
I understand this may appear like a lazy way of making a game but I am wanting to do it this way for a reason.
I want to get straight to the programming, level design and testing and not have to spend too much time making detailed assets.
Low poly simple style for a unique look, low computer spec requirement.
I want it to look good but I don’t want it to look realistic.
Potential to redo assets to a higher quality later when I am happy with the direction the game is going in.
Do you understand where I am coming from?
I appreciate any feedback I can get as I am really excited to get started properly with this and I wait patiently (ARGHHGHGH) for your replies!
o/