x


Smoothing Angle

Smoothing Angle "SA"

When I import a FBX model from modo at 180 SA it looks fine, but my feedback is; if I click [OPEN] in the Unity Inspector the SA is back to 40; Sad

Plus if there are many child to one parent model, you can't set the SA for each child only for the parent in Unity.

You can in modo for each child the SA can be different but when you import to Unity - its all the same (I think this is Unity error)!

What the best way to import from modo to Unity with different SA?

more ▼

asked Dec 22 '09 at 05:26 PM

maxfax2009 gravatar image

maxfax2009
82 8 8 13

(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first

I just started working with Modo.

It would seem the cleanest pipeline from Modo is to import each object as an independent FBX file. Unfortunately Modo doesn't seem to have an 'Export Selection' function afaik.

Therefore it is best to delete everything in the scene except the object you'd like to export, save as fbx, and repeat that export process for each item independently in this manner.

This not only does what you want, but also gets rid of the superfluous transform nodes which are at best annoying, at worst, using up performance for nothing.

more ▼

answered Dec 22 '09 at 09:15 PM

Brian Kehrer gravatar image

Brian Kehrer
2.8k 9 11 50

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x969
x571

asked: Dec 22 '09 at 05:26 PM

Seen: 1879 times

Last Updated: Dec 22 '09 at 05:26 PM