Switching cameras when at a node.

I wrote this to be attached to the “terminal” that switches any two cameras assigned, (Camera 1 being the player camera and Camera2 being an overhead).
it worked well until Unity 5 told me that “.active” is retired, and to use “.SetActive” instead.

var Camera1 : Camera; 
var Camera2 : Camera;
var player: Transform;
var range: float=4f;
var myposition: Transform;



function Start () { 

player = GameObject.FindWithTag("Player").transform; //target the player
Camera1.SetActive = (true); 
Camera2.SetActive = (false); 
}

function Update () { 

	var distance = Vector3.Distance(myposition.position, player.position);
	
	if (distance<=range){
	
		if (Input.GetKeyDown(KeyCode.C)) { 
		// toggle cameras 	
			Camera1.SetActive = !Camera1.SetActive; 
			Camera2.SetActive = !Camera2.SetActive; 
		} 
	}
}

now it doesnt work at all, i was going to add a button option like a prompt, but i need to figure out this first. any help is appreciated.

SetActive is not a flag. It is a method call. You pass true or false to it. You can use the activeSelf flag instead.

Camera1.gameObject.SetActive(!Camera1.activeSelf);
Camera2.gameObject.SetActive(!Camera2.activeSelf);