Let x be the first texture.
I want to draw a semi-transparent texture on other texture such that both textures are visible.
Can I use SetPixel/SetPixels
Let x be the first texture.
I want to draw a semi-transparent texture on other texture such that both textures are visible.
Can I use SetPixel/SetPixels
Make your material with a transparent shader (Legacy tab in shader area). Then when you are using SetPixel, make the color like this:
Color c = new Color(red,blue,green,alpha/transparency);
//do your setPixel actions here