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Is it posible to tell unity not to compress assetBundles? And is ther any other way to reduce dynamic assset loading time.
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It is possible (at least now it is), if you pass a BuildOptions.UncompressedAssetBundle when you build the AssetBundle, however, keep in mind that this is only made for loading them in a standalone build. Then to load them use AssetBundle.CreateFromFile. Nice update after 2.5 years ;) +1
Apr 17 '12 at 02:09 PM
Bunny83
Unfortunately the option isn't available for BuildPipeline.BuildStreamedSceneAssetBundle :-(
Feb 14 at 04:26 AM
yoyo
p.s. I just made this the accepted answer.
Feb 14 at 04:28 AM
yoyo
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[Answer applies to older version of Unity, at least pre-3.5] Not compressing AssetBundles is not possible - Unity decompresses faster then typical internet connections can download the extra data, so not compressing the AssetBundles should actually make loading slower. i think he wants to load data from his hard disk.
Dec 21 '09 at 02:51 PM
Ashkan_gc
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