So I just migrated my project to Unity 5 and firstly it went fine. When I started Unity next time ALL animations in ALL models just stopped working. I don’t mean at all… I can see them doing well in the preview mode, but when I start the game, my characters get the initial pose and do nothing. When I change parameter “speed” I see the animation blends between two states (movement is a blend tree), but none of the animation plays it just blends the poses. When I check the controller in runtime I see this progressbar doing nothing like on the screenshot below.
I tried to create new controller and attached it to the model itself without any scripts, but it still does the same thing. I can only see the animations in the preview mode. Re-importing models, restarting Unity doesn’t help either.
When I changed animation type to “Legacy” it started working (it was animating the first clip in runtime) but “Generic” or “Humanoid” doesn’t work at all.
Maybe I missed something about Unity 5 animations? But it was doing well while the first launch…
Please, help. I can’t release a game update without animations