Mecanim animation gets stuck on the first frame

So I just migrated my project to Unity 5 and firstly it went fine. When I started Unity next time ALL animations in ALL models just stopped working. I don’t mean at all… I can see them doing well in the preview mode, but when I start the game, my characters get the initial pose and do nothing. When I change parameter “speed” I see the animation blends between two states (movement is a blend tree), but none of the animation plays it just blends the poses. When I check the controller in runtime I see this progressbar doing nothing like on the screenshot below.

42848-screenshot-145.png

I tried to create new controller and attached it to the model itself without any scripts, but it still does the same thing. I can only see the animations in the preview mode. Re-importing models, restarting Unity doesn’t help either.

When I changed animation type to “Legacy” it started working (it was animating the first clip in runtime) but “Generic” or “Humanoid” doesn’t work at all.

Maybe I missed something about Unity 5 animations? But it was doing well while the first launch…

Please, help. I can’t release a game update without animations :frowning:

I had this same problem and found a solution for myself. Somewhere in the process of upgrading to Unity 5.2, my Time Scale was set to 0. Going to Edit > Project Settings > Time and setting it back to 1 fixed my problem.

@Eihiko Thanks for the solution! I had the same problem but not after any update what so ever.
This morning suddenly all animations didn’t work anymore.
I didn’t come near the project settings so very strange indeed! Last evening all was ok this morning it was not. Suddenly the Project Settings >Time was set to zero!

I would not have looked there if it wasn’t for this post!