After upgrading to Unity 5 I noticed my code worked in the Unity Debug Player but not when I push it to my android devices. Is this a known bug? If so I could not find it documented anywhere.
I noticed it initially with my collision gameObject.CompareTag(“SomeTag”) they just were not working when I pushed the builds to device for testing.
I simplified it to the below test and it still works in Unity Remote but not when I push it.
debugText is a UI Text
void OnTriggerEnter(Collider c)
{
debugText.text += "
Hit " + c.tag.ToString();
}