Hi All,
I have created object pool. And i am disabling all the pool objects using gameobject.SetActive(false).
This works fine in editor, but in the stand alone build (for windows: exe), its not working.
Can someone help me?
Hi All,
I have created object pool. And i am disabling all the pool objects using gameobject.SetActive(false).
This works fine in editor, but in the stand alone build (for windows: exe), its not working.
Can someone help me?
Screenshots and scripts would be greatly appreciated.