x


How do I make some of my assets into a .unityPackage?

I need to take some of my assets/projects and convert them into a package or something so it can be on that list when you create a project. My goal is to make one of all teh assets I've gathered from varrious places adn put it there so I can load the standard assets pack too.

I understand this will take longer to load the project but I think it woudl be worth the wait :)

thankx

P.S. Can I import files that I made with Bryce into unity?

more ▼

asked Dec 20 '09 at 03:01 PM

play4theworld gravatar image

play4theworld
11 2 2 3

(comments are locked)
10|3000 characters needed characters left

4 answers: sort voted first

To do that you select the files you want to export and then you right click on them and choose "Export as UnityPackage", when the file is exported you place the file inside a folder named "default packages" which exists in the Unity program folder, then the package will show up when you want to create a new project.

I don't know about the Bryce thing though.

more ▼

answered Dec 20 '09 at 06:09 PM

TowerOfBricks gravatar image

TowerOfBricks
3.2k 17 25 50

Ok, I actually figured out another way to do it. Just import package along with the other. When I wrote this I thought standarn assets must be conatained in unity client or something because I couldnt find it, but after a hour or two I found it :) thx

Dec 21 '09 at 02:02 AM play4theworld
(comments are locked)
10|3000 characters needed characters left

The easiest way to test if Unity can import your Bryce file is to copy-paste your Bryce file in the Assets folder in one of your projects. Open that project in Unity and check the Assets folder in the Project Panel. If your Bryce file is there and it has a blue cube in front of its name then Unity imported it and you can use it. If it's not there or if it's there but when you click on its name all you can see in the inspector is the name "Default Asset", Unity can't import it. This is true for any other kind of file containing assets (3D models, sounds, textures, etc.).

The Stone's explanation about your package question is very good and straightforward.

more ▼

answered Dec 20 '09 at 08:55 PM

ericksson gravatar image

ericksson
1.9k 11 14 45

I dont really understand, you mean just like import asset and see if it works?

Dec 21 '09 at 02:03 AM play4theworld

No, that was not what I meant, but you can do it that way, too. If you go to the Assets menu and choose Import Asset, a file selection window will appear. There is an Import and a Cancel button in that window. Select the asset file you want to import. If Unity can handle it, the Import button will be enabled, if not, the Import button will be disabled. I just tested for Bryce, and it does not work. Unity doesn't support Bryce. Try converting your Bryce file in an obj or fbx file instead.

Dec 21 '09 at 10:14 AM ericksson
(comments are locked)
10|3000 characters needed characters left

The FBX converter converts 3d models, but I dont know if Bryce is supported

http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112

and scroll down to fbx converter

more ▼

answered Dec 29 '11 at 08:01 PM

joeybbb gravatar image

joeybbb
1 2 4 4

(comments are locked)
10|3000 characters needed characters left

DAZ actually made their own FBX converter. I know it works in DAZ Studio. I can't imagine it not working for Bryce or Hexagon as well. It comes as part of their Game Development Toolkit (Texture Atlas, Decimator, FBX Exporter) or solo.

more ▼

answered Aug 19 '12 at 01:49 AM

Netjera gravatar image

Netjera
18 1 2

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x417

asked: Dec 20 '09 at 03:01 PM

Seen: 6324 times

Last Updated: Aug 19 '12 at 01:49 AM