No shadows when building with WebGL?

I’ve been experimenting with WebGL alongside one of the first games I ever created in Unity, but when I switch the build to WebGL and actually build it, shadows seem to entirely disappear. The shadows and lighting are all correct in the Editor when testing, but don’t show up in the final build. This was not an issue I had with the Web Player build though.

Any clues as to what could be going on here? I know next to nothing about WebGL.

Web Player Build WITH correct shadows:
https://dl.dropboxusercontent.com/u/261955553/BallFINALWebVer.html

WebGL Build WITHOUT correct shadows (or any at all):
https://dl.dropboxusercontent.com/u/261955553/BallFinalWEBGL/index.html

I found the issue. The default quality settings were set to fastest.

Edit->Project Settings->Quality and select a different default and bingo, you get shadows (assuming the one you set is appropriate).

Hope that helps you!