So I just upgraded my project to Unity 5 and I’m having a rather odd issue. I was making a 2D platformer (only for a few days, so it’s not very far along yet). When I upgraded it, suddenly all the characters and enemies in my scene weren’t able to move vertically. They won’t fall (well, they do a tiny bit but extremely slowly) and my main character can’t jump anymore.
My first instinct was to uncheck each component at a time on each character to see what was causing the issue. I found that when I uncheck the Animator component on any of them, the issue vanishes. However I’ve no idea how the Animator could be causing issues with movement? It was working fine before I upgraded the project so I know it must have something to do with that.
Also, there is a notification on the Animator components now. I’m not sure what it means:
“Clip Count: 8
Curves Pos: 0 Rot: 0 Scale: 0 Muscles: 0
Generic: 0 PPtr: 8
Curves Count: 8 Constant: 0 (0.0%)
Dense: 0 (0.0%) Stream: 8 (100.0%)”
I think it’s also worth noting that the actual animations are acting completely normal. It’s just the movement that isn’t working.
Thanks for any help!