How to make FPSInput controller less slippery?

Hi,

I’m using the Unity FPS inputcontroller and character controller / motor scripts to make my player move, but if I let go of e.g. forward it seems to keep moving for a while longer as if I’m skating on ide, is there way to stop movement more suddenly? I disabled sliding but makes no difference.
I do not have a rigidbody attached.

Nevermind I found the answer, set Max Ground Acceleration to high amount like 9000 in char motor script :slight_smile: