Hey there,
i’ve just finished my first 3d character but somehow it gets lighted pretty strange…
i have several guesses but when i tried to google for all that stuff it didnt seem to be the issue either…
it just has a plain texture no normal map or lightmapping. and its just a low poly mesh i dont have a high poly one so i dont know how to make a normal map for it aswell now …
also i would like to mention that its very low poly ~2k
as you can see the neck looks very odd and that line is exactly where the seam is… also there is this odd lighting at the nose bridge which i think is due to the missing normal map.
So my questions are :
how do i fix this lighting issue with the neck?
how can i make a normal map for this character now?
is there anything else i have to do ? i have this mesh its rigged and i made this texture thats all…
thanks a lot in advance !