rts, not seeing edge of map. best method

So my initial solution is I create a plane and tile it with a terrain texture and make it a lot bigger than terrain so the edge of actual terrain just continues with a kind of really simple one. Should I try something with the way a sky box is made instead or is this efficient. I tried it and it certainly looks alright

Efficient? Sure. A plane shouldn’t be very taxing on the system. :slight_smile: And if it’s a 2D top-down RTS, I imagine it should look okay as you said. Maybe you could also just make the terrain larger than the playable area so the player never sees the edge?

A skybox stays in a fixed position on your screen, so it’s infinitely far away. It looks good in 3D perspective as long as you generally only see it above the horizon.