I know unity supports direct x 9, and direct x 11, but I’m hoping to have access to geometry shaders (introduced with dx 10) in unity without requiring dx 11 as, according to steam hardware stats, plenty of users still have hardware which only supports dx 10.
The question is, if I use geometry shaders, am I restricting my game to dx 11 only, or can I target dx 10 to support a broader user base?
Any clarity here would be greatly appreciated.
Thanks.