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When I launch Unity 2.6.1 on Snow Leopard, it shows me the project wizard. After Selecting or creating a project it asks me to set permissions of project folder. I enter an administrator name and password, but right after that unity crashes without any error. Do you know of any work around?
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I have the same problem: Initialize mono 2010-03-30 22:05:31.220 Unity[4715:207] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. projectPath.empty() (Filename: /Users/build/builds/unity-26/unity-2.6.x/Projects/../Editor/Src/ProjectWizardUtility.cpp Line: 184) path.empty () || path[0] != kPathNameSeparator (Filename: /Users/build/builds/unity-26/unity-2.6.x/Projects/../Editor/Platform/OSX/EditorUtility.mm Line: 421) Usage: verify_permissions [--is-unity-project] [--fix-permissions] [--uid=USER_ID] PROJECT_PATH [PROJECT_PATH2 [...]] ' is not a valid directory path '
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I have same behavior on snow leopard (case sensitive). This is the content of the log in Library/Logs/Unity/Editor.log : Initialize mono 2010-02-02 15:29:35.318 Unity[958:207] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. projectPath.empty() (Filename: /Users/build/builds/unity-26/unity-2.6.x/Projects/../Editor/Src/ProjectWizardUtility.cpp Line: 184) path.empty () || path[0] != kPathNameSeparator (Filename: /Users/build/builds/unity-26/unity-2.6.x/Projects/../Editor/Platform/OSX/EditorUtility.mm Line: 421) Usage: verify_permissions [--is-unity-project] [--fix-permissions] [--uid=USER_ID] PROJECT_PATH [PROJECT_PATH2 [...]] ' is not a valid directory path ' Usage: verify_permissions [--is-unity-project] [--fix-permissions] [--uid=USER_ID] PROJECT_PATH [PROJECT_PATH2 [...]] Usage: verify_permissions [--is-unity-project] [--fix-permissions] [--uid=USER_ID] PROJECT_PATH [PROJECT_PATH2 [...]] *Authorized fix permissions failed**** Couldn't change permissions (Filename: /Users/build/builds/unity-26/unity-2.6.x/Projects/../Editor/Src/Argv.cpp Line: 80) Unity(958,0xa0a54500) malloc: * error for object 0x3600000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug
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Something that worked for me was to disable the firewall on your mac >system pref>security>and turn off firewall. I hope this helps for you and everyone else with this problem K
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Still have that issue :( Firewall is off.
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I had a weird issue where I was using CreateVisualStudioSolution, and it somehow created a circular symlink to Assets within the Assets folder. Just deleting it seemed to do the trick.
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Your bug report is being processed and there will be posted a workaround as soon as one is found. Don't hesitate to post one yourself if you find one.
It seems to be that Unity can not handle case-sensitive file systems (which is a shame). I'm hoping it will be fixed in version 3.