Hi all,
I’m trying to do a zomming features on my game and I got a problem …
Got this in my MouseLook C# script attached to my Camera :
//zooming variables
public float defaultCameraAngle = 60.0f;
public float currentTargetCameraAngle = 60.0f;
public float ratioZoom = 1.0f;
public float ratioZoomV;
public float ratioZoomSpeed = 0.2f;
//some stuff
if (Input.GetKey(playerInputsComponent.aiming) == false) { //right click
ratioZoom = Mathf.SmoothDamp (ratioZoom, 1, ref ratioZoomV, ratioZoomSpeed);
}
else {
ratioZoom = Mathf.SmoothDamp (ratioZoom, 0, ref ratioZoomV, ratioZoomSpeed);
}
camera.fieldOfView = Mathf.Lerp(currentTargetCameraAngle, defaultCameraAngle, ratioZoom);
And got my weaponScript attached to my weapon :
//zoom
public float zoomAngle = 30;
//lot of stuff
cameraObject.GetComponent<SmoothMouseLook>().currentTargetCameraAngle = zoomAngle;
So when I pressed the right click it’s supposed to zoom smoothly to 30 degress FOV but it zoom without stopping down to 0 and it varies between 0 and 10…
Can someone help me please ? I don’t understand what happens…
Hope you understand the problem, thanks in advance!