I made an animation like this:
i selected my gun, then i go on window->animation and animation window popup, then i click “create new clip” and call it walk then i recorded animation moved may gun and other stuffs but i didn’t click add new cureve, but ther was 1 component added automaticly when i moved my gun its caled as gun. When i finished animating i press x and close animation window. Now when i click play button to test my game animation is playing whole time. then i made script to play it only when i press W button:
function Update () {
if (Input.GetKeyDown("w")) {
animation.Play("walk", PlayMode.StopAll);
}
}
But when i press play button to test my game animation is still playing automaticly when i enter the game.
When i click on the my gun in Hierarchy window animation is show in Animator tab and my script there also.
Why this don’t work?