x


Has anyone used a VoIP plug-in for multiplayer gaming?

We need to have voice chatting set up for an multiplayer educational Unity game. The VoIP system does not have to be synced with Unity, but it would be nice (It can run as a separate client if needed -- Team Speak or Skype, etc).

Has anyone experimented with either commercial or open source VoIP systems? Are there any concerns with network lag?

more ▼

asked Dec 15 '09 at 06:13 PM

bowditch gravatar image

bowditch
1.6k 16 21 44

(comments are locked)
10|3000 characters needed characters left

5 answers: sort voted first
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1024
x697
x679
x413
x22

asked: Dec 15 '09 at 06:13 PM

Seen: 4669 times

Last Updated: Apr 08 at 09:49 AM