So I’m making an F-Zero type game, with hover cars. All tracks are flat, yet I need a rigidbody for some collision. Simple enough, I just constantly set the y value of the cars so they are floating, no need to worry about gravity… however, I need to collide with the track. The track’s sides are risen for collision, I use a mesh collider for the track and for my car I use a box collider. However the cars are going at speeds upwards of 100 with addforce. It’s simply too fast for normal collision. I’ve heard to use raycasts but I don’t really know how to do it, let alone in all directions since other cars are going to be hitting each-other knocking others into any direction. After Googling for hours I still haven’t found a complete solution.
And as a side question how do I get my cars to violently bounce off a wall like in F-Zero rather than normal collision?