I had these problems never in Unity 4 but now I think I am not able to create any modular world in unity anymore because of some really annoying light shadow problems…
On the Internet I am not able to find any solution to my problem so this is my last hope…
here are some pictures that show my problems with the new Light system of Unity 5.
I have (since ONE BIG world didnt work either) split my testworld into smaller pieces but when I did this I got such really bad lighting problems like in the pictures above.
here you see model 1 and 2 and 3. all perfect fitting together and built in Blender.
in unity 4 I never had such problems. they where all perfect lit. but now in unity 5 it seems that every model has its own lighting and some of the modular pieces have so extreme different illumination that you can clearly see the pieces…
I tryed: different shader settings, added Reflection Probes, added Light probes, added different light sources, experimented with almost all settings of the Light and rendering window, downloaded the Viking Village demo to see the settings of them but I could not find any big differences to my settings and the only thing that let everything look somewhat better was to disable “baked GI”… then the black AO shadow was gone but the color difference was still visible…
please help me.