I have a project with 5 scenes. (2d platformer side-scroller game)
In each scene, there are objects that move (controlled by a movement script). The speed at which they move is static. Nothing in my environment has changed over the course of game development.
Now for some reason, during preview, my objects move much much slower than before (SO SLOW) it’s hard to ‘test’ my game so to speak. Only objects with a movement script attached (I have a few different movement scripts) are affected by this slow-down (these are things like moving platforms, enemies, props etc).
When I execute the game as a desktop app, objects move at the correct/normal movement speed.
What could be causing this slow-down in preview? Anyone have a clue? I would be happy to provide more detail.