I have a game setup where the player has a weapon that has a box collider that is a Trigger.
It also has a rigidbody. I’ve played around with the settings of the rigidbody. I’ve changed the angular velocity, the isKinematic bool, I have set it to discrete, and continuous dynamic and dynamic.
The mob has a character controller.
It doesn’t register the trigger enter for some reason.
The mob also has a weapon with a box collider and it can hit the player no problem.
Both are also continuously moving very very slightly in the update, so little a person doesn’t notice. I added this so it better detects collisions.
The mobs weapon has no rigidbody and works.
Yet the players weapon even without a rigidbody will only be detected rarely after attacking continuously with or without a rigidbody.
Sometimes the player weapon works sometimes it doesn’t.
If you need more info or have information let me know. Thank you.