Draw inspector for SerializedObject within EditorWindow?

Hey, so I’ve got a SerializedObject in my EditorWindow script, and I need to draw the object’s custom editor within a panel I have set aside for it in my custom window.

How do I do this?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using System;
using UnityEditor;

public class SerilizationWindow : EditorWindow
{
    public static void ShowSerilizationWindow(SerializedObject target)
    {
        if (target == null)
        {
            Debug.Log("<color=red>ShowSerilizationWindow target is null</color>");
            return;
        }
        SerilizationWindow window = GetWindow(typeof(SerilizationWindow)) as SerilizationWindow;
        window.minSize = new Vector2(600, 500);
        window.position = new Rect(Screen.width / 2f, Screen.height / 2f, 200, 300);
        window._targetObject = target;
        window.Show();
    }

    public SerializedObject _targetObject { get; set; }
    private Vector2 _scrollPos = Vector2.zero;

    private void OnGUI()
    {
        if (_targetObject == null)
        {
            EditorGUILayout.HelpBox("Target SerializedObject is null!", MessageType.Warning);
        }
        else
        {
            // display serializedProperty with selected mode
            Type type = typeof(SerializedObject);
            PropertyInfo infor = type.GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
            if (infor != null)
            {
                infor.SetValue(_targetObject, InspectorMode.Normal, null);
            }
            // _targetObject.inspectorMode = this.m_InspectorMode;

            _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
            SerializedProperty iterator = _targetObject.GetIterator();
            bool enterChildren = true;
            while (iterator.NextVisible(enterChildren))
            {
                enterChildren = false;
                EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndScrollView();
        }
    }
}