I’m trying to create a script that reads data from a single cell in an array in a different script, and displays the value in an inventory screen. It also changes integers into shortened strings (eg. 5100 to 5.1k). It serves solely as cosmetic.
using UnityEngine;
using System.Collections;
public class GoldCurrent : MonoBehaviour {
private int GoldStock
private string GoldFormat
void Awake () {
int GoldStock = GameObject.Find("Diety").GetComponent<CurrentStock>().CurrentStockArray[0];
}
void Update () {
private string GoldFormat(GoldStock){
if (GoldStock >= 100000000)
return (GoldStock / 1000000).ToString("#,0M");
if (GoldStock >= 10000000)
return (GoldStock / 1000000).ToString("0.#") + "M";
if (GoldStock >= 100000)
return (GoldStock / 1000).ToString("#,0K");
if (GoldStock >= 10000)
return (GoldStock / 1000).ToString("0.#") + "K";
return GoldStock.ToString("#,0");
}
}
And a script attached to an object “Diety”,
using UnityEngine;
using System.Collections;
public class CurrentStock : MonoBehaviour {
public int[] CurrentStockArray = new int[3];
void Start () {
CurrentStockArray[0] = 12000; //Gold
CurrentStockArray[1] = 0; //Rations
CurrentStockArray[2] = 0; //Arrows
}
}
However, it’s coming up with a few errors…
GoldCurrent.cs(7,15): error CS1519: Unexpected symbol ‘private’ in class, struct, or interface member declaration
GoldCurrent.cs(10,12): error CS1519: Unexpected symbol ‘void’ in class, struct, or interface member declaration
GoldCurrent.cs(16,23): error CS1525: Unexpected symbol ‘private’
I’m fairly new to c#, so if I’ve made some amateur mistake, I’m sorry. What am I doing wrong?