Hello people ! I have script like this for assignate all variables in my game :
using UnityEngine;
using System.Collections;
public class Moteur : MonoBehaviour {
public GameObject[] couloirs;
public static GameObject[] s_couloirs;
public float vitessePlanche;
public static float s_vitessePlanche;
public float accelerationPlanche;
public static float s_accelerationPlanche;
public int distanceSpawn;
public static int s_distanceSpawn;
public float forceUtilisateur;
public static float s_forceUtilisateur;
void Start () {
s_couloirs = couloirs;
s_vitessePlanche=vitessePlanche;
s_accelerationPlanche = accelerationPlanche;
s_distanceSpawn = distanceSpawn;
s_forceUtilisateur = forceUtilisateur;
}
}
It is a problem ? Or we have other possibility to assign variables globals ?
(Sorry for bad english i’m french guy).
Ty !