Reading the forces applied on a freezed rigidbody(solved)

Hello everyone,

I have a object with a rigidbody that shouldnt move until a force higher than a specific strength is applied. Is there something like a getAllForces function?

I added a Configurable Joint to every part, locked all motions, set the Projection Mode to Position and Rotation and gave both Projection Distance and Angle a very small value, then i set the Break Force to the amount of force required to break it.