Does QualitySettings.maximumLODLevel automatically affect Shader.globalMaximumLOD, or do I need to set that value directly in code?
The documentation for QualitySettings.maximumLODLevel is pretty thin, but the values seem to be constrained to [0,7]. Meanwhile, Shader.globalMaxmimumLOD has useful numbers between 0 and 600 (maybe 700?), which seems like it might be a convertible range.
If I don’t set Shader.globalMaximumLOD, then the value is always MaxInt, regardless of the QualitySettings applied.