Hello, I’ve been trying to implement this but without any success. While I was googling around I saw that this is somehow possible but I can’t reach it by myself obviously. This my file tree:
|-Game
|--Assets
|---Animacije
|---Skripte
|----*BlokSistem.js
|---Standard Assets
|----*UI.boo
|---Prefabs
|---Sprites
|---Game.unity
I want to use variable from BlokSistem.js in UI.boo, but without any success. I want to change one and print another. Here is my code for now:
import UnityEngine
import System.Collections
public class UI(MonoBehaviour):
blokSistem as BlokSistem = GetComponent[of BlokSistem]() #this is line 7 which produces error
def OnGUI() as void:
GUI.Box(Rect(0,0,200,50), "Blocks")
if GUI.Button(Rect(0,60,200,25), "Dirt = "+blokSistem.dirtAmount):
blokSistem.selectedBlock = blokSistem.dirtBlock
elif GUI.Button(Rect(0,60,200,25), "Grass = "+blokSistem.grassAmount):
blokSistem.selectedBlock = blokSistem.grassBlock
I get this error on line 7 (commented it in code above):
The name 'BlokSistem' does not denote a valid type ('not found').
This is how I declared my variables in BlokSistem.js:
public var dirtAmount : int;
public var grassAmount : int;
public var selectedBlock : GameObject;
Thanks in advance for help.